By Mogens Jacobsen / Art Magne
Mogens Jacobsen is an artist who has been working with digital art and audio since 1983. In the 1990ties he was primarily operating within net.art. And in 1995 he was a founding member of the Danish art group "The Artnode Foundation". In the beginning of the current millennium, he grew tired of the GUI (graphical user interface) as an artistic medium. From that time he has mainly been working with networked physical installations.
Editor for writing LSL – scripting code
Technical Hint: You can get a free “offline” editor for writing LSL – scripting code. This makes it a lot easier to try different ideas without having to be logged into SL. The application (Windows only – a.f.a.i.k.) can be downloaded from http://www.lsleditor.org/
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2 Comments
If you are interested in offline modeling as well, you should take a look at Blender. With Blender you can not only create sculpties, you can also with help from a python plugin set it up to use the primitve system of Second Life. This enables you to construct your geometry offline an import it through a simple notecard.
I generally prefer online editing because of collaboration, and real time testing. But offline tools can definitely be a help organizing your projects and information in a more functional matter. Its also a help if you doesnt have a good parcel on the grid.
See:
http://www.3pointd.com/20060602/create-sl-objects-in-blender-if-you-dare/
Similar tool to sketch up though its not as precise: http://eightbar.co.uk/2006/09/29/google-sketchup-second-life-export/
The SL wiki on alternate LSL editors: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors
Hi,
I need to create some objects in SL which have an interactive function so that if an avatar gets within a certain distance to the object the object will move a bit away from the avatar. I have tried to apply a force to the object by scripting: bounce the object up in the air…couldn’t make it work….