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	<title>Kommentarer til: Editor for writing LSL &#8211; scripting code</title>
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	<link>http://www.taggingart.org/2007/10/editor-for-writing-lsl-scripting-code/</link>
	<description>4 exhibitions by Tagging Art</description>
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		<title>Af: gron</title>
		<link>http://www.taggingart.org/2007/10/editor-for-writing-lsl-scripting-code/comment-page-1/#comment-11</link>
		<dc:creator>gron</dc:creator>
		<pubDate>Sun, 28 Oct 2007 15:37:27 +0000</pubDate>
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		<description>Hi,

I need to create some objects in SL which have an interactive function so that if an avatar gets within a certain distance to the object the object will move a bit away from the avatar. I have tried to apply a force to the object by scripting: bounce the object up in the air...couldn&#039;t make it work....</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I need to create some objects in SL which have an interactive function so that if an avatar gets within a certain distance to the object the object will move a bit away from the avatar. I have tried to apply a force to the object by scripting: bounce the object up in the air&#8230;couldn&#8217;t make it work&#8230;.</p>
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		<title>Af: mr.bichel</title>
		<link>http://www.taggingart.org/2007/10/editor-for-writing-lsl-scripting-code/comment-page-1/#comment-2</link>
		<dc:creator>mr.bichel</dc:creator>
		<pubDate>Thu, 11 Oct 2007 18:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.taggingart.org/archives/18#comment-2</guid>
		<description>If you are interested in offline modeling as well, you should take a look at &lt;a href=&quot;http://blender.org&quot; rel=&quot;nofollow&quot;&gt;Blender&lt;/a&gt;.  With Blender you can not only create sculpties, you can also with help from a python plugin set it up to use the primitve system of Second Life. This enables you to construct your geometry offline an import it through a simple notecard.

I generally prefer online editing because of collaboration, and real time testing. But offline tools can definitely be a help organizing your projects and information in a more functional matter. Its also a help if you doesnt have a good parcel on the grid.

See:
http://www.3pointd.com/20060602/create-sl-objects-in-blender-if-you-dare/

Similar tool to sketch up though its not as precise: http://eightbar.co.uk/2006/09/29/google-sketchup-second-life-export/

The SL wiki on alternate LSL editors: http://wiki.secondlife.com/wiki/LSL_Alternate_Editors</description>
		<content:encoded><![CDATA[<p>If you are interested in offline modeling as well, you should take a look at <a href="http://blender.org" rel="nofollow">Blender</a>.  With Blender you can not only create sculpties, you can also with help from a python plugin set it up to use the primitve system of Second Life. This enables you to construct your geometry offline an import it through a simple notecard.</p>
<p>I generally prefer online editing because of collaboration, and real time testing. But offline tools can definitely be a help organizing your projects and information in a more functional matter. Its also a help if you doesnt have a good parcel on the grid.</p>
<p>See:<br />
<a href="http://www.3pointd.com/20060602/create-sl-objects-in-blender-if-you-dare/" rel="nofollow">http://www.3pointd.com/20060602/create-sl-objects-in-blender-if-you-dare/</a></p>
<p>Similar tool to sketch up though its not as precise: <a href="http://eightbar.co.uk/2006/09/29/google-sketchup-second-life-export/" rel="nofollow">http://eightbar.co.uk/2006/09/29/google-sketchup-second-life-export/</a></p>
<p>The SL wiki on alternate LSL editors: <a href="http://wiki.secondlife.com/wiki/LSL_Alternate_Editors" rel="nofollow">http://wiki.secondlife.com/wiki/LSL_Alternate_Editors</a></p>
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