By Annette Finnsdottir / Nettska Dreamscape

Annette Finnsdottir (DK/IS)/Nettska Dreamscape Media Artist, Screenwriter, Master of Art in Visual Culture and B.A. in Film-and Media Science and Design, Lecturer at Visual Culture, Copenhagen University . Explores in my artistic work the aesthetic, narrative and performative possibilities with moving images on the internet, mobilephones and other platforms and in relation to spaces and everyday-life. Founder, Creative Director and Curator for Netfilmmakers, a non-commercial projectionsspace on the internet for netfilm, netvideoart and netart. Co-Founder of Tagging Art - organization for moving images. Blogmaster and Artist in Virtual Moves - organized by Tagging Art.

Eletronics for memorySLot

Jacob Sikker Remin does the electronic and RL-programming part of my MemorySLot.
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I met Jacob nearly two years ago at the HalfMachine06 Event (www.halfmachine.dk/), where we both worked and exhibited. We were also both invited artists at ElectroLobby, ArsElectronica, Linz, Austria the same year. ElectroLobby hosted the project “Digital Nomads” curated by David Cuartielles. David is one of the inventors of Arduino, an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software.

Jacob uses Arduino for my project and I visited him at the workspace on Nørrebro, which he shares with the 8bitklub (www.8bitklubben.dk). 8bitklubben works with – and intermediate – creative technlogy and they just hosted a workshop at the Royal Academy of Art.

Jacob had been testing the interactivity of memorySLot with Johan Bichel in SL the night before. Johan is the SecondLife-advisor of Tagging Art and has been doing a lot of scripting for the artists in Virtual Moves. They met as their avatars: Johan as Sophie Zhu and Jacob as Kuba Juutilainen.
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Johans avatar Sophie is the flying object scripting the test object in SL.

Jacob showed me how the signal from SL worked perfectly with the php-script and the light in the lightbulbs shifted from one to the other as it was supposed. We just need to put a soundeffect on, then the RL-part of memorySLot is ready.

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