KEEP IN TOUCH
My work has now found the title KEEP IN TOUCH
It has been a long excavation and exploration of the possibilities and limitations of SecondLife.
The final work is a kind of status of the moment, a status of where I have arrived in this process of exploration – for the moment. This is in opposition to a process directed towards a fixed outcome, a certain look, although I knew from the start that I would deal with contact and control relations, the way I perceive those in SL.
What has affected this way of working is distinctively the way SecondLife works as a platform for art. To some degree it is easy to create in SL, why you keep developing on your idea and it might turn into something different, and to some degree it is limiting as I face problems with the scripts, the possibilities of streaming video etc.
The questions I have asked myself during this process, and which all to some degree has resulted in KEEP IN TOUCH are: what characterizes the contact between avatar and human? Who controls whom? What happens when the social contact in SL is non-physical? Is there in a broad perspective a relation between SecondLife and Real Life which stands in proportion to Plato’s allegory of the cave, or can we at all talk about SecondLife as less real than real life?
Tags: allegory of the cave, contact, control, KEEP IN TOUCH, plato, real, real life, touch
