By Ida Grøn/Id Giha

IDA GRØN AKA ID GIHA, BORN 1979, AARHUS, DENMARK. MA student at The National Film and Television School in London, Department of Documentary (2007-2009). Invited director to the first Berlinale Talent Campus in (2003). Invited director to the Russian International Festival for Anthropological Film, Salekhard (2006). Directed 'Klara – Thoughts from the Taiga’ (2004) funded by the Danish Film Institute, The Film Workshop, shown on Danish National TV and several international festivals. Exhibited on Netfilmmakers.dk Docu Slash edition, 2006. Produced and directed several programs for the experimental TV cooperation tv-tv in Copenhagen. Co-founder and member of Tagging Art – organization for moving images. Co-founder, curator and fundraiser of Made In Video – International Festival for Experimental Video 2006 in Copenhagen. BA in Art History (2005) and MA student in Visual Culture (2005 -), University of Copenhagen. Further more educated at The European Film College in Denmark (2002-2003) with focus on documentary and camera operating, and educated at the art college Kunsthøjskolen in Holbæk, Denmark (1998). Volunteer work as still-photographer, draughtsman of settlements and interview assistant on international ethno-archaeological expeditions to Siberia (1998, 1999, 2000).

DURING THE EXHIBITION > KEEP IN TOUCH

What a relief to finally exhibit after all the hard work, tests, tests and tests. I find it somehow strange that working on an art piece in the virtual world can manifest itself so demanding and profoundly on my physical body, extreme tiredness after hard work.

 

My virtual work seems so fragile in this virtual environment, much more fragile than a physical object. I visit KEEP IN TOUCH every day, to give her some water and love, check if her programming works. If not I mail Sophie Zhu and ask her to have a look at the script.

 

Sometimes I hide and look at the visitors in a distance sometimes I can almost tickle their neck hair. Its great fun, they often fall down from the platform and the man in the eye follows. Sometimes they get irritated when he keeps following, great. I would wish I could do the same in my physical work, just be invisible in the corner of the room and tickle the neck hair of the visitors.

 

The SL works are quite demanding for the viewer, especially if you have not navigated in a 3D world before. Therefore I find that the SL work demands a lot of explanation, which is somehow what I would normally want avoid. The visual and physical expression should be the experience, not the explanation – then I might as well just write my work instead … but there was a reason that it should be expressed visually/physically. At the same time explaining the work leads into many fun discussions – can you buy this and if you do how can you take it with you, or what makes it more yours than anyone’s else’s when it is on SL? Where is the work actually situated?

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