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	<title>VIRTUAL MOVES &#187; Mogens Jacobsen / Art Magne</title>
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	<link>http://www.taggingart.org</link>
	<description>4 exhibitions by Tagging Art</description>
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		<title>Avatars &#8211; style &amp; look</title>
		<link>http://www.taggingart.org/2008/01/avatars-style-look/</link>
		<comments>http://www.taggingart.org/2008/01/avatars-style-look/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 12:23:40 +0000</pubDate>
		<dc:creator>Mogens Jacobsen / Art Magne</dc:creator>
				<category><![CDATA[Participating artists and their progress]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[style]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/94</guid>
		<description><![CDATA[It seems like there are 2 main lines in styling your avatars: The perfect western (mostly white) Hollywood body and the (European?) subversive Goth-look.
My avatar &#8211; Art Magne &#8211; is not a primary player in my project. But only a body to operate in SL. I really spend some time trying to style the looks [...]]]></description>
			<content:encoded><![CDATA[<p>It seems like there are 2 main lines in styling your avatars: The perfect western (mostly white) Hollywood body and the (European?) subversive Goth-look.<br />
My avatar &#8211; Art Magne &#8211; is not a primary player in my project. But only a body to operate in SL. I really spend some time trying to style the looks by using SL standard parameters only (no tricky code and no texture mapping). But still I look like a Goth-person.</p>
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		<slash:comments>3</slash:comments>
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		<title>Technical requirement to the (physical) exhibition-space</title>
		<link>http://www.taggingart.org/2007/12/technical-requirement-to-the-physical-exhibition-space/</link>
		<comments>http://www.taggingart.org/2007/12/technical-requirement-to-the-physical-exhibition-space/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 16:40:43 +0000</pubDate>
		<dc:creator>Mogens Jacobsen / Art Magne</dc:creator>
				<category><![CDATA[Scripting and 3D-design]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[ports]]></category>
		<category><![CDATA[Statens museum for Kunst]]></category>
		<category><![CDATA[TCP]]></category>
		<category><![CDATA[tech]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/56</guid>
		<description><![CDATA[As we spoke (shortly) about at the meeting Dec. 10th, there are some requirements to the internet access from within the museum.
For safety reasons a lot of institutions have closed most of the TCP-ports (except port 80 for access the web  and port 25 and 110 for emails). By according to the SL FAQ some [...]]]></description>
			<content:encoded><![CDATA[<p>As we spoke (shortly) about at the meeting Dec. 10th, there are some requirements to the internet access from within the museum.<br />
For safety reasons a lot of institutions have closed most of the TCP-ports (except port 80 for access the web  and port 25 and 110 for emails). By according to the SL FAQ some other ports have to be openede:</p>
<p><strong>Quote from the FAQ:</strong><br />
<em>Second Life needs to connect to ports 443/TCP, 12043/TCP, 12035/UDP, 12036/UDP, and 13000-13050/UDP.<br />
You should configure your firewall to allow outbound traffic on those ports.</em></p>
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		<title>Cubes</title>
		<link>http://www.taggingart.org/2007/10/cubes/</link>
		<comments>http://www.taggingart.org/2007/10/cubes/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 17:57:05 +0000</pubDate>
		<dc:creator>Mogens Jacobsen / Art Magne</dc:creator>
				<category><![CDATA[Participating artists and their progress]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/21</guid>
		<description><![CDATA[My project will be a sort of pseudo science fiction. I will set up a &#8220;Schrödingers Cat&#8221; experiment taking place both within SL and FL (First Life).
Schrödinger&#8217;s Cat was a seemingly paradoxical thought experiment devised by Erwin Schrödinger published in the magazine &#8220;Naturwissenschaften&#8221; in 1935.
The original experiment attempts to illustrate the incompleteness of the Copenhagen [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span style="font-size: 10pt; font-family: 'Trebuchet MS'">My project will be a sort of pseudo science fiction. I will set up a &#8220;Schrödingers Cat&#8221; experiment taking place both within SL and FL (First Life).<br />
Schrödinger&#8217;s Cat was a seemingly paradoxical thought experiment devised by Erwin Schrödinger published in the magazine &#8220;Naturwissenschaften&#8221; in 1935.<br />
The original experiment attempts to illustrate the incompleteness of the Copenhagen interpretation when going from subatomic to macroscopic systems in Quantum Mechanics. In other words the experiments tells us there us there is something wrong in the way we understand reality.<br />
The working title of my piece is &#8220;Cubes&#8221;.<br />
</span></p>
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		<slash:comments>1</slash:comments>
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		<title>Editor for writing LSL &#8211; scripting code</title>
		<link>http://www.taggingart.org/2007/10/editor-for-writing-lsl-scripting-code/</link>
		<comments>http://www.taggingart.org/2007/10/editor-for-writing-lsl-scripting-code/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 11:58:11 +0000</pubDate>
		<dc:creator>Mogens Jacobsen / Art Magne</dc:creator>
				<category><![CDATA[Scripting and 3D-design]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/18</guid>
		<description><![CDATA[Technical Hint: You can get a free &#8220;offline&#8221; editor for writing LSL &#8211; scripting code. This makes it a lot easier to try different ideas without having to be logged into SL. The application (Windows only &#8211; a.f.a.i.k.) can be downloaded from  http://www.lsleditor.org/
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lsleditor.org/"></a>Technical Hint: You can get a free &#8220;offline&#8221; editor for writing LSL &#8211; scripting code. This makes it a lot easier to try different ideas without having to be logged into SL. The application (Windows only &#8211; a.f.a.i.k.) can be downloaded from  <a href="http://www.lsleditor.org/">http://www.lsleditor.org/</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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