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	<title>VIRTUAL MOVES &#187; Sachiko Hayashi / Goodwind Seiling</title>
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	<link>http://www.taggingart.org</link>
	<description>4 exhibitions by Tagging Art</description>
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		<title>SL review</title>
		<link>http://www.taggingart.org/2008/01/sl-review/</link>
		<comments>http://www.taggingart.org/2008/01/sl-review/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:54:12 +0000</pubDate>
		<dc:creator>Sachiko Hayashi / Goodwind Seiling</dc:creator>
				<category><![CDATA[Participating artists and their progress]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/113</guid>
		<description><![CDATA[Art: Virtual Moves Second Life Magazine

original text in french&#62;&#62;
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.google.com/translate?u=http%3A%2F%2Fslmag.fr%2Fsecondlife%2F%3Fp%3D47&amp;langpair=fr%7Cen&amp;hl=en&amp;ie=UTF8">Art: Virtual Moves Second Life Magazine<br />
</a></p>
<p><a href="http://slmag.fr/secondlife/?p=47">original text in french&gt;&gt;</a></p>
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		<title>Update of my project</title>
		<link>http://www.taggingart.org/2008/01/update/</link>
		<comments>http://www.taggingart.org/2008/01/update/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 17:32:22 +0000</pubDate>
		<dc:creator>Sachiko Hayashi / Goodwind Seiling</dc:creator>
				<category><![CDATA[Participating artists and their progress]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/95</guid>
		<description><![CDATA[Here is an update on my project:
Second Life is a dreamscape made up by its real-life participants.  In this fantasy world, our wishes, desires and dreams are manifested in the objects we create and in the way our avatars behave to relate to each other.  It is a world which in many ways [...]]]></description>
			<content:encoded><![CDATA[<p>Here is an update on my project:</p>
<p>Second Life is a dreamscape made up by its real-life participants.  In this fantasy world, our wishes, desires and dreams are manifested in the objects we create and in the way our avatars behave to relate to each other.  It is a world which in many ways mimics the real world, but with different connotations.  It is also a world which for many is hyperreal, the experience from which affects their real lives.</p>
<p>The challenge for me in creating a work in SL has been how to distillate my interpretation of this virtuality in order to demonstrate in my work what Second Life means to me and my avatar.</p>
<p>In the end I decided to focus on two aspects of SL, which I found to be its most striking characteristics : Creativity and Play in the virtual world.  Or put it more precisely, our desire to continue exploring our creativity through our playfulness and our wish to share this desire with fellow human beings even in our adulthood.</p>
<p>Mimicking the form of a sphere in a real-life playground, my work &#8220;N00sphere Playground&#8221; is an interactive sound installation in which adults via their avatars join to create a sphere of enjoyment through play and experience of sounds.  Beneath its surface is an underlying notion of noosphere, closely related to Henri Bergson&#8217;s idea of &#8220;Èlan Vital&#8221; and its role in evolution.</p>
<p><a href="http://www.taggingart.org/wp-content/uploads/2008/01/noosphere1.jpg" title="N00sphere Playground at HUMlab"><img src="http://www.taggingart.org/wp-content/uploads/2008/01/noosphere1.jpg" alt="N00sphere Playground at HUMlab" /></a></p>
<p>(N00sphere Playground at HUMlab, photo taken by the sim&#8217;s manager Didge Burroughs a.k.a. James Barrett)</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>How to Inactivate Auto Logg-off</title>
		<link>http://www.taggingart.org/2008/01/how-to-inactivate-auto-logg-off/</link>
		<comments>http://www.taggingart.org/2008/01/how-to-inactivate-auto-logg-off/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 13:58:03 +0000</pubDate>
		<dc:creator>Sachiko Hayashi / Goodwind Seiling</dc:creator>
				<category><![CDATA[Scripting and 3D-design]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/83</guid>
		<description><![CDATA[You can inactivate auto logg-off in SL.  By following the steps described below, you can be logged in inworld indefinitely.
Here is what you have to do:
1) Press Ctrl+Alt+D.  This opens your Client and Server Menus on the top bar of your SL window.
2) Go to Client &#8211; Character &#8211; Character Tests, and UNCHECK [...]]]></description>
			<content:encoded><![CDATA[<p>You can inactivate auto logg-off in SL.  By following the steps described below, you can be logged in inworld indefinitely.</p>
<p>Here is what you have to do:</p>
<p>1) Press Ctrl+Alt+D.  This opens your Client and Server Menus on the top bar of your SL window.</p>
<p>2) Go to Client &#8211; Character &#8211; Character Tests, and UNCHECK Go Away/AFK When Idle.</p>
<p>This sets the function of &#8220;away&#8221; to off, which means auto logg-off will never come into effect.</p>
<p>(Pressing Ctrl+Alt+D again makes the Client-Server Menus dissapear from your SL window.)</p>
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		<title>Fashion and Helmut Newton in SL &#8211; What happened to Cindy?</title>
		<link>http://www.taggingart.org/2007/11/fashion-and-helmut-newton-in-sl-what-happened-to-cindy/</link>
		<comments>http://www.taggingart.org/2007/11/fashion-and-helmut-newton-in-sl-what-happened-to-cindy/#comments</comments>
		<pubDate>Mon, 19 Nov 2007 11:45:13 +0000</pubDate>
		<dc:creator>Sachiko Hayashi / Goodwind Seiling</dc:creator>
				<category><![CDATA[Art in SecondLife]]></category>
		<category><![CDATA[]]></category>
		<category><![CDATA[Sophie Zhu]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/46</guid>
		<description><![CDATA[My first impression of SL was that it was very male-dominated.  Now, I don&#8217;t know any statistics so I am not sure if my impression is correct.
After a-month-or-so in SL and after thousands of comments from my non-artist-SL-friends (&#8221;You have to get new skin&#8221;  &#8220;You have to get new hair&#8221;  &#8220;You have [...]]]></description>
			<content:encoded><![CDATA[<p>My first impression of SL was that it was very male-dominated.  Now, I don&#8217;t know any statistics so I am not sure if my impression is correct.</p>
<p>After a-month-or-so in SL and after thousands of comments from my non-artist-SL-friends (&#8221;You have to get new skin&#8221;  &#8220;You have to get new hair&#8221;  &#8220;You have to get new clothes&#8221;  &#8220;You have to get new shoes&#8221;  &#8220;You have to get new shape&#8221;  &#8220;You have to get new eys&#8221;  etc etc), I decided to explore a little more about shops and clothes, mostly to shut off those comments and make my SL life easier.  Soon I found that many clothes sold in SL butiques for female avatars are often too revealing and/or too sexy; it has been difficult, if not near impossible, to find good clothes for my female avatar that do not accentuate &#8220;female-ness&#8221;.  I&#8217;ve seen seen many female avatars on the streets wearing those sexy clothes (which come nearer to no clothes than clothes) but often I suspect those are probably controlled by RL men. (I hope you all are aware of the fact that many men often like to play females in Virtual world &#8211; this has been a well-known fact ever since Habitat.) In SL there seems to exist a special type of beauty-concept for female avatars, whose clothes, hair, shoes, etc. are mostly designed by (and often owned and controlled by) men in RL.</p>
<p>Now the other day, a friend of mine gave me Landmark to an exhibition called &#8220;&#8216;Sex and the Virtual Landscape&#8217; &#8211; Paolo Bade&#8217;s tribute to Helmut Newton&#8221; at Avatrait Gallery (slurl.com/secondlife/Simuality/37/209/36/ ). (Our friend Sophie Zhu is one of the set designers, I found out later.  Good work, Sophie!) This exhibition could be interesting for either of the following two reasons : if you are into avatar photography, you will find the exhibition interesting and well-informing on &#8220;how-to&#8221; techniques; if you are not, you will find out what that specific genre is so you can make up your own mind about their approach. What struck me most about this show, however, was neither of those tow points : what struck me was the realisation about the continuation of RL objectification of women in SL.  Unfortunately Helmut Newton&#8217;s works have never interested me and I&#8217;ve never studied them. I don&#8217;t know if I have misinterpreted his works but they always symbolised to me the worst type of women objectification.  Helmut Newton&#8217;s women models are very much like many of those SL women avatars controlled by RL men &#8211; a specific sets of beauty components that all together make up stereo-typical beauty of women &#8211; superficial interpretation of both &#8220;beauty&#8221; and &#8220;women.&#8221;</p>
<p>I don&#8217;t know if Paolo Bade is aware of this.  I don&#8217;t know if his exhibition was meant to be ironical.  From the show note I read and what I could see at the exhibit (&#8221;This is not sexual exploitation. Instead it is a tribute to strong, forceful women. The women confront the viewer with their nudity, using their bodies and facial expressions. They don&#8217;t just look real. They are real&#8221; text from Pablo Bade&#8217;s exhibition.), I definitely didn&#8217;t think so.  My first thought at the show was &#8220;As if Cindy Sherman never happened&#8230;&#8221;</p>
<p><a href="http://www.taggingart.org/wp-content/uploads/2007/11/42.jpg" title="Leonard Nimoy"><img src="http://www.taggingart.org/wp-content/uploads/2007/11/42.jpg" alt="Leonard Nimoy" height="247" width="311" /></a></p>
<p>above photo: a parody of one of the most famous photo of H. Newton by Leonard Nimoy</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>You tube again</title>
		<link>http://www.taggingart.org/2007/11/you-tube-again/</link>
		<comments>http://www.taggingart.org/2007/11/you-tube-again/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 08:57:09 +0000</pubDate>
		<dc:creator>Sachiko Hayashi / Goodwind Seiling</dc:creator>
				<category><![CDATA[Identity and public space]]></category>
		<category><![CDATA[Bizzar SL videos]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/42</guid>
		<description><![CDATA[Yes.  It is YouTube again. There are lots of BIZZAR SL videos in YouTube, I found out.
Here is a bizzar SL music video:
SL/RL Dancing
Even more bizzar :SECOND LIFE
A bizzar SL movie :Will You Ever Know the Real Me
But once in a while, you run into something that makes you smile and love the people [...]]]></description>
			<content:encoded><![CDATA[<p>Yes.  It is YouTube again. There are lots of BIZZAR SL videos in YouTube, I found out.</p>
<p>Here is a bizzar SL music video:<br />
<a href="http://www.youtube.com/watch?v=Lagrsu_PUlc">SL/RL Dancing</a></p>
<p>Even more bizzar :<a href="http://www.youtube.com/watch?v=eP3iM0xEEuo">SECOND LIFE</a></p>
<p>A bizzar SL movie :<a href="http://www.youtube.com/watch?v=KDplOysnpHw">Will You Ever Know the Real Me</a></p>
<p>But once in a while, you run into something that makes you smile and love the people in SL: <a href="http://www.youtube.com/watch?v=DzYTYDB8-OY">Sexy Back</a></p>
<p>I&#8217;m sure Justin Timberlake will be pleased <img src='http://www.taggingart.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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