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	<title>VIRTUAL MOVES &#187; Scripting and 3D-design</title>
	<atom:link href="http://www.taggingart.org/category/script3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.taggingart.org</link>
	<description>4 exhibitions by Tagging Art</description>
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		<title>Open Source</title>
		<link>http://www.taggingart.org/2008/03/open-source/</link>
		<comments>http://www.taggingart.org/2008/03/open-source/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 20:11:55 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard / Sophie Zhu</dc:creator>
				<category><![CDATA[Scripting and 3D-design]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Source code]]></category>
		<category><![CDATA[wiki.accidentdesigns.com]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/162</guid>
		<description><![CDATA[ I have released LSL code for Keep in Touch and Memory Slot at wiki.accidentdesigns.com development for Hans Blix&#8217;s glasses &#8211; A memorial for the Iraq war is coming up. Jacob Sikker Remin have published his work in Arduino and Processing. The source code for memory slot has therefore become a great example for anyone to get started connecting Second Life with a [...]]]></description>
			<content:encoded><![CDATA[<p> I have released <abbr title="Linden Scripting Language"><a href="http://wiki.secondlife.com/wiki/LSL_Portal" title="Linden Scripting Language">LSL</a></abbr> code for Keep in Touch and Memory Slot at <a href="http://wiki.accidentdesigns.com" title="Wiki Accident Designs">wiki.accidentdesigns.com</a> development for Hans Blix&#8217;s glasses &#8211; A memorial for the Iraq war is coming up. Jacob Sikker Remin have published his work in <a href="http://www.arduino.cc/" title="Arduino">Arduino</a> and <a href="http://processing.org/" title="Processing">Processing</a>. The source code for memory slot has therefore become a great example for anyone to get started connecting Second Life with a microprocessor. <br />
<h3>Learn </h3>
<p>Please look around and see if you can learn something or perhaps utilize the code somehow yourself. I would like to encourage all of you to publish your own work. Interesting it is &#8211; to see what is behind the scenes. And somebody could find your  accomplishments useful. That means unless you know with 100% certainty that what you have created is entirely rubbish. &#8211; Consider releasing it under an Open Source license.<br />
<h3>Practical note</h3>
<p>Release it yourself on a page of your own at <a href="http://wiki.accidentdesigns.com" title="Wiki Accident Designs">wiki.accidentdesigns.com</a> OR send it to me and i will do it for you. As default it will be released under <abbr title="Creative Commons Attribution 3.0 Unported"><a href="http://creativecommons.org/licenses/by/3.0/" title="Creative Commons Attribution 3.0 Unported license">CC Attribution 3.0</a></abbr>. If you want to use another license we can apply an explicit notice.</p>
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		<title>How to Inactivate Auto Logg-off</title>
		<link>http://www.taggingart.org/2008/01/how-to-inactivate-auto-logg-off/</link>
		<comments>http://www.taggingart.org/2008/01/how-to-inactivate-auto-logg-off/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 13:58:03 +0000</pubDate>
		<dc:creator>Sachiko Hayashi / Goodwind Seiling</dc:creator>
				<category><![CDATA[Scripting and 3D-design]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/83</guid>
		<description><![CDATA[You can inactivate auto logg-off in SL.  By following the steps described below, you can be logged in inworld indefinitely.
Here is what you have to do:
1) Press Ctrl+Alt+D.  This opens your Client and Server Menus on the top bar of your SL window.
2) Go to Client &#8211; Character &#8211; Character Tests, and UNCHECK [...]]]></description>
			<content:encoded><![CDATA[<p>You can inactivate auto logg-off in SL.  By following the steps described below, you can be logged in inworld indefinitely.</p>
<p>Here is what you have to do:</p>
<p>1) Press Ctrl+Alt+D.  This opens your Client and Server Menus on the top bar of your SL window.</p>
<p>2) Go to Client &#8211; Character &#8211; Character Tests, and UNCHECK Go Away/AFK When Idle.</p>
<p>This sets the function of &#8220;away&#8221; to off, which means auto logg-off will never come into effect.</p>
<p>(Pressing Ctrl+Alt+D again makes the Client-Server Menus dissapear from your SL window.)</p>
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		<title>Technical requirement to the (physical) exhibition-space</title>
		<link>http://www.taggingart.org/2007/12/technical-requirement-to-the-physical-exhibition-space/</link>
		<comments>http://www.taggingart.org/2007/12/technical-requirement-to-the-physical-exhibition-space/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 16:40:43 +0000</pubDate>
		<dc:creator>Mogens Jacobsen / Art Magne</dc:creator>
				<category><![CDATA[Scripting and 3D-design]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[ports]]></category>
		<category><![CDATA[Statens museum for Kunst]]></category>
		<category><![CDATA[TCP]]></category>
		<category><![CDATA[tech]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/56</guid>
		<description><![CDATA[As we spoke (shortly) about at the meeting Dec. 10th, there are some requirements to the internet access from within the museum.
For safety reasons a lot of institutions have closed most of the TCP-ports (except port 80 for access the web  and port 25 and 110 for emails). By according to the SL FAQ some [...]]]></description>
			<content:encoded><![CDATA[<p>As we spoke (shortly) about at the meeting Dec. 10th, there are some requirements to the internet access from within the museum.<br />
For safety reasons a lot of institutions have closed most of the TCP-ports (except port 80 for access the web  and port 25 and 110 for emails). By according to the SL FAQ some other ports have to be openede:</p>
<p><strong>Quote from the FAQ:</strong><br />
<em>Second Life needs to connect to ports 443/TCP, 12043/TCP, 12035/UDP, 12036/UDP, and 13000-13050/UDP.<br />
You should configure your firewall to allow outbound traffic on those ports.</em></p>
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		<title>Physics</title>
		<link>http://www.taggingart.org/2007/11/physics/</link>
		<comments>http://www.taggingart.org/2007/11/physics/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 23:26:59 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard / Sophie Zhu</dc:creator>
				<category><![CDATA[Scripting and 3D-design]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/37</guid>
		<description><![CDATA[&#8220;I need to create some objects in SL which have an interactive function so that if an avatar gets within a certain distance to the object the object will move a bit away from the avatar. I have tried to apply a force to the object by scripting: bounce the object up in the air [...]]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;I need to create some objects in SL which have an interactive function so that if an avatar gets within a certain distance to the object the object will move a bit away from the avatar. I have tried to apply a force to the object by scripting: bounce the object up in the air couldn&#8217;t make it work.&#8221;</em></p>
<p>You have an easy option to do non physical movement through <em>llSetPos(llGetPos() + vector increment);</em> However if you need smooth and dynamic movement you need to utilitize the physics engine as you already tryed yourself. There is a lot of difrent physical functions you can use and they all rely on the energy stored in the object. Everytime a physical function is called the object uses energy and the heavier the object is the more energy is used.</p>
<p>Here is all the physic functions you can use, play around with it.  http://wiki.secondlife.com/wiki/Category:LSL_Physics</p>
<p>Remember to set physic state to TRUE, and if youre object is too heavy to respond to your impulse try using difrent kind of functions simultaneusly. You can in example set a force equal to the mass of the object multiplied 8.9. That will make the object weightless and make your impulse have a whole new meaning.</p>
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		<item>
		<title>Editor for writing LSL &#8211; scripting code</title>
		<link>http://www.taggingart.org/2007/10/editor-for-writing-lsl-scripting-code/</link>
		<comments>http://www.taggingart.org/2007/10/editor-for-writing-lsl-scripting-code/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 11:58:11 +0000</pubDate>
		<dc:creator>Mogens Jacobsen / Art Magne</dc:creator>
				<category><![CDATA[Scripting and 3D-design]]></category>

		<guid isPermaLink="false">http://www.taggingart.org/archives/18</guid>
		<description><![CDATA[Technical Hint: You can get a free &#8220;offline&#8221; editor for writing LSL &#8211; scripting code. This makes it a lot easier to try different ideas without having to be logged into SL. The application (Windows only &#8211; a.f.a.i.k.) can be downloaded from  http://www.lsleditor.org/
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lsleditor.org/"></a>Technical Hint: You can get a free &#8220;offline&#8221; editor for writing LSL &#8211; scripting code. This makes it a lot easier to try different ideas without having to be logged into SL. The application (Windows only &#8211; a.f.a.i.k.) can be downloaded from  <a href="http://www.lsleditor.org/">http://www.lsleditor.org/</a></p>
]]></content:encoded>
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