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	<title>VIRTUAL MOVES &#187; Source code</title>
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	<link>http://www.taggingart.org</link>
	<description>4 exhibitions by Tagging Art</description>
	<lastBuildDate>Fri, 16 May 2008 20:14:58 +0000</lastBuildDate>
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		<title>Open Source</title>
		<link>http://www.taggingart.org/2008/03/open-source/</link>
		<comments>http://www.taggingart.org/2008/03/open-source/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 20:11:55 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard / Sophie Zhu</dc:creator>
				<category><![CDATA[Scripting and 3D-design]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Source code]]></category>
		<category><![CDATA[wiki.accidentdesigns.com]]></category>

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		<description><![CDATA[ I have released LSL code for Keep in Touch and Memory Slot at wiki.accidentdesigns.com development for Hans Blix&#8217;s glasses &#8211; A memorial for the Iraq war is coming up. Jacob Sikker Remin have published his work in Arduino and Processing. The source code for memory slot has therefore become a great example for anyone to get started connecting Second Life with a [...]]]></description>
			<content:encoded><![CDATA[<p> I have released <abbr title="Linden Scripting Language"><a href="http://wiki.secondlife.com/wiki/LSL_Portal" title="Linden Scripting Language">LSL</a></abbr> code for Keep in Touch and Memory Slot at <a href="http://wiki.accidentdesigns.com" title="Wiki Accident Designs">wiki.accidentdesigns.com</a> development for Hans Blix&#8217;s glasses &#8211; A memorial for the Iraq war is coming up. Jacob Sikker Remin have published his work in <a href="http://www.arduino.cc/" title="Arduino">Arduino</a> and <a href="http://processing.org/" title="Processing">Processing</a>. The source code for memory slot has therefore become a great example for anyone to get started connecting Second Life with a microprocessor. <br />
<h3>Learn </h3>
<p>Please look around and see if you can learn something or perhaps utilize the code somehow yourself. I would like to encourage all of you to publish your own work. Interesting it is &#8211; to see what is behind the scenes. And somebody could find your  accomplishments useful. That means unless you know with 100% certainty that what you have created is entirely rubbish. &#8211; Consider releasing it under an Open Source license.<br />
<h3>Practical note</h3>
<p>Release it yourself on a page of your own at <a href="http://wiki.accidentdesigns.com" title="Wiki Accident Designs">wiki.accidentdesigns.com</a> OR send it to me and i will do it for you. As default it will be released under <abbr title="Creative Commons Attribution 3.0 Unported"><a href="http://creativecommons.org/licenses/by/3.0/" title="Creative Commons Attribution 3.0 Unported license">CC Attribution 3.0</a></abbr>. If you want to use another license we can apply an explicit notice.</p>
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